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Map overhaul: - Replace colored boxes with actual game tile images (skin textures from CDN) - Overlay content icons (monsters, resources, NPCs) on tiles - Add layer switching (Overworld/Underground/Interior) - Fix API schema to parse interactions.content and layer fields - Add hover tooltips, tile search with coordinate parsing, keyboard shortcuts - Add minimap with viewport rectangle, zoom-toward-cursor, loading progress - Show tile/content images in side panel, coordinate labels at high zoom Automation gallery: - 27+ pre-built automation templates (combat, gathering, crafting, trading, utility) - Multi-character selection for batch automation creation - Gallery component with activate dialog Auth & settings: - API key gate with auth provider for token management - Enhanced settings page with token configuration UI improvements: - Game icon component for item/monster/resource images - Character automations panel on character detail page - Equipment grid and inventory grid enhancements - Automations page layout refresh - Bank, exchange page minor fixes - README update with live demo link
41 lines
480 B
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41 lines
480 B
Text
# See https://help.github.com/articles/ignoring-files/ for more about ignoring files.
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# dependencies
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/node_modules
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/.pnp
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.pnp.*
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.yarn/*
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!.yarn/patches
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!.yarn/plugins
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!.yarn/releases
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!.yarn/versions
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# testing
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/coverage
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# next.js
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/.next/
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/out/
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# production
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/build
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# misc
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.DS_Store
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*.pem
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# debug
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npm-debug.log*
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yarn-debug.log*
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yarn-error.log*
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.pnpm-debug.log*
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# env files (can opt-in for committing if needed)
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.env*
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# vercel
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.vercel
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# typescript
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*.tsbuildinfo
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next-env.d.ts
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