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Release / release (push) Has been cancelled
Map overhaul: - Replace colored boxes with actual game tile images (skin textures from CDN) - Overlay content icons (monsters, resources, NPCs) on tiles - Add layer switching (Overworld/Underground/Interior) - Fix API schema to parse interactions.content and layer fields - Add hover tooltips, tile search with coordinate parsing, keyboard shortcuts - Add minimap with viewport rectangle, zoom-toward-cursor, loading progress - Show tile/content images in side panel, coordinate labels at high zoom Automation gallery: - 27+ pre-built automation templates (combat, gathering, crafting, trading, utility) - Multi-character selection for batch automation creation - Gallery component with activate dialog Auth & settings: - API key gate with auth provider for token management - Enhanced settings page with token configuration UI improvements: - Game icon component for item/monster/resource images - Character automations panel on character detail page - Equipment grid and inventory grid enhancements - Automations page layout refresh - Bank, exchange page minor fixes - README update with live demo link
218 lines
4.3 KiB
Python
218 lines
4.3 KiB
Python
from datetime import datetime
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from typing import Any
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from pydantic import BaseModel, Field, model_validator
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# --- Inventory ---
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class InventorySlot(BaseModel):
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slot: int
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code: str
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quantity: int
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# --- Crafting ---
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class CraftItem(BaseModel):
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code: str
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quantity: int
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class CraftSchema(BaseModel):
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skill: str | None = None
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level: int | None = None
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items: list[CraftItem] = Field(default_factory=list)
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quantity: int | None = None
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# --- Effects ---
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class EffectSchema(BaseModel):
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name: str = ""
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value: int = 0
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# --- Items ---
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class ItemSchema(BaseModel):
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name: str
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code: str
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level: int = 0
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type: str = ""
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subtype: str = ""
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description: str = ""
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effects: list[EffectSchema] = Field(default_factory=list)
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craft: CraftSchema | None = None
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# --- Drops ---
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class DropSchema(BaseModel):
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code: str
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rate: int = 0
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min_quantity: int = 0
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max_quantity: int = 0
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# --- Monsters ---
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class MonsterSchema(BaseModel):
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name: str
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code: str
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level: int = 0
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hp: int = 0
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attack_fire: int = 0
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attack_earth: int = 0
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attack_water: int = 0
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attack_air: int = 0
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res_fire: int = 0
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res_earth: int = 0
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res_water: int = 0
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res_air: int = 0
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min_gold: int = 0
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max_gold: int = 0
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drops: list[DropSchema] = Field(default_factory=list)
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# --- Resources ---
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class ResourceSchema(BaseModel):
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name: str
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code: str
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skill: str = ""
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level: int = 0
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drops: list[DropSchema] = Field(default_factory=list)
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# --- Maps ---
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class ContentSchema(BaseModel):
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type: str
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code: str
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class MapSchema(BaseModel):
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name: str = ""
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skin: str = ""
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x: int
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y: int
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layer: str = "overworld"
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content: ContentSchema | None = None
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@model_validator(mode="before")
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@classmethod
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def _extract_interactions(cls, data: Any) -> Any:
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"""The Artifacts API nests content under interactions.content."""
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if isinstance(data, dict) and "interactions" in data:
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interactions = data.get("interactions") or {}
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if "content" not in data or data["content"] is None:
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data["content"] = interactions.get("content")
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return data
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# --- Characters ---
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class CharacterSchema(BaseModel):
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name: str
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account: str = ""
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skin: str = ""
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level: int = 0
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xp: int = 0
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max_xp: int = 0
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gold: int = 0
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speed: int = 0
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hp: int = 0
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max_hp: int = 0
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haste: int = 0
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critical_strike: int = 0
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stamina: int = 0
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# Attack stats
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attack_fire: int = 0
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attack_earth: int = 0
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attack_water: int = 0
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attack_air: int = 0
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# Damage stats
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dmg_fire: int = 0
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dmg_earth: int = 0
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dmg_water: int = 0
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dmg_air: int = 0
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# Resistance stats
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res_fire: int = 0
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res_earth: int = 0
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res_water: int = 0
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res_air: int = 0
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# Position
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x: int = 0
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y: int = 0
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# Cooldown
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cooldown: int = 0
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cooldown_expiration: datetime | None = None
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# Equipment slots
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weapon_slot: str = ""
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shield_slot: str = ""
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helmet_slot: str = ""
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body_armor_slot: str = ""
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leg_armor_slot: str = ""
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boots_slot: str = ""
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ring1_slot: str = ""
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ring2_slot: str = ""
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amulet_slot: str = ""
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artifact1_slot: str = ""
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artifact2_slot: str = ""
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artifact3_slot: str = ""
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utility1_slot: str = ""
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utility1_slot_quantity: int = 0
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utility2_slot: str = ""
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utility2_slot_quantity: int = 0
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# Inventory
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inventory_max_items: int = 0
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inventory: list[InventorySlot] = Field(default_factory=list)
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# Task
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task: str = ""
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task_type: str = ""
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task_progress: int = 0
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task_total: int = 0
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# Skill levels and XP
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mining_level: int = 0
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mining_xp: int = 0
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woodcutting_level: int = 0
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woodcutting_xp: int = 0
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fishing_level: int = 0
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fishing_xp: int = 0
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weaponcrafting_level: int = 0
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weaponcrafting_xp: int = 0
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gearcrafting_level: int = 0
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gearcrafting_xp: int = 0
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jewelrycrafting_level: int = 0
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jewelrycrafting_xp: int = 0
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cooking_level: int = 0
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cooking_xp: int = 0
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alchemy_level: int = 0
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alchemy_xp: int = 0
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# --- Dashboard ---
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class DashboardData(BaseModel):
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characters: list[CharacterSchema] = Field(default_factory=list)
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server_status: dict | None = None
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