artifacts-dashboard/backend/app/models/game_cache.py
Paweł Orzech f845647934
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Initial release: Artifacts MMO Dashboard & Automation Platform
Full-stack dashboard for controlling, automating, and analyzing
Artifacts MMO characters via the game's HTTP API.

Backend (FastAPI):
- Async Artifacts API client with rate limiting and retry
- 6 automation strategies (combat, gathering, crafting, trading, task, leveling)
- Automation engine with runner, manager, cooldown tracker, pathfinder
- WebSocket relay (game server -> frontend)
- Game data cache, character snapshots, price history, analytics
- 9 API routers, 7 database tables, 3 Alembic migrations
- 108 unit tests

Frontend (Next.js 15 + shadcn/ui):
- Live character dashboard with HP/XP bars and cooldowns
- Character detail with stats, equipment, inventory, skills, manual actions
- Automation management with live log streaming
- Interactive canvas map with content-type coloring and zoom/pan
- Bank management, Grand Exchange with price charts
- Events, logs, analytics pages with Recharts
- WebSocket auto-reconnect with query cache invalidation
- Settings page, error boundaries, dark theme

Infrastructure:
- Docker Compose (dev + prod)
- GitHub Actions CI/CD
- Documentation (Architecture, Automation, Deployment, API)
2026-03-01 19:46:45 +01:00

31 lines
1 KiB
Python

from datetime import datetime
from sqlalchemy import DateTime, Integer, JSON, String, UniqueConstraint, func
from sqlalchemy.orm import Mapped, mapped_column
from app.database import Base
class GameDataCache(Base):
__tablename__ = "game_data_cache"
__table_args__ = (
UniqueConstraint("data_type", name="uq_game_data_cache_data_type"),
)
id: Mapped[int] = mapped_column(Integer, primary_key=True, autoincrement=True)
data_type: Mapped[str] = mapped_column(
String(50),
nullable=False,
comment="Type of cached data: items, monsters, resources, maps, events, "
"achievements, npcs, tasks, effects, badges",
)
data: Mapped[dict] = mapped_column(JSON, nullable=False)
updated_at: Mapped[datetime] = mapped_column(
DateTime(timezone=True),
server_default=func.now(),
onupdate=func.now(),
nullable=False,
)
def __repr__(self) -> str:
return f"<GameDataCache(id={self.id}, data_type={self.data_type!r})>"