artifacts-dashboard/backend/tests/test_trading_strategy.py
Paweł Orzech 2484a40dbd
Fix Grand Exchange: use public browse endpoint, fix price capture, add proper tabs
- Market tab now calls GET /grandexchange/orders (all public orders) instead of
  /my/grandexchange/orders (own orders only), fixing the empty exchange issue
- Fix capture_prices reading "type" field instead of wrong "order" field
- Add proper pagination to all GE queries via _get_paginated
- Separate My Orders (active own orders) from Trade History (transaction log)
- Add GEHistoryEntry type matching GeOrderHistorySchema (order_id, seller, buyer, sold_at)
- Add /api/exchange/my-orders and /api/exchange/sell-history endpoints
- Exchange page now has 4 tabs: Market, My Orders, Trade History, Price History
2026-03-01 20:38:19 +01:00

288 lines
11 KiB
Python

"""Tests for the TradingStrategy state machine."""
import pytest
from app.engine.strategies.base import ActionType
from app.engine.strategies.trading import TradingStrategy
from app.schemas.game import InventorySlot
class TestTradingStrategyInitialization:
"""Tests for TradingStrategy creation and initial state."""
def test_sell_loot_initial_state(self, pathfinder_with_maps):
pf = pathfinder_with_maps([(0, 0, "bank", "bank")])
strategy = TradingStrategy(
{"item_code": "iron_ore", "mode": "sell_loot"}, pf
)
assert "sell_loot" in strategy.get_state()
assert "move_to_bank" in strategy.get_state()
def test_buy_materials_initial_state(self, pathfinder_with_maps):
pf = pathfinder_with_maps([(0, 0, "grand_exchange", "grand_exchange")])
strategy = TradingStrategy(
{"item_code": "iron_ore", "mode": "buy_materials"}, pf
)
assert "buy_materials" in strategy.get_state()
assert "move_to_ge" in strategy.get_state()
def test_flip_initial_state(self, pathfinder_with_maps):
pf = pathfinder_with_maps([(0, 0, "grand_exchange", "grand_exchange")])
strategy = TradingStrategy(
{"item_code": "iron_ore", "mode": "flip"}, pf
)
assert "flip" in strategy.get_state()
assert "move_to_ge" in strategy.get_state()
def test_unknown_mode_defaults_to_sell_loot(self, pathfinder_with_maps):
pf = pathfinder_with_maps([(0, 0, "bank", "bank")])
strategy = TradingStrategy(
{"item_code": "iron_ore", "mode": "invalid_mode"}, pf
)
assert "sell_loot" in strategy.get_state()
class TestTradingStrategySellLoot:
"""Tests for the sell_loot mode."""
@pytest.mark.asyncio
async def test_move_to_bank_first(self, make_character, pathfinder_with_maps):
pf = pathfinder_with_maps([
(10, 0, "bank", "bank"),
(20, 0, "grand_exchange", "grand_exchange"),
])
strategy = TradingStrategy(
{"item_code": "iron_ore", "mode": "sell_loot", "quantity": 5}, pf
)
char = make_character(x=0, y=0)
plan = await strategy.next_action(char)
assert plan.action_type == ActionType.MOVE
assert plan.params == {"x": 10, "y": 0}
@pytest.mark.asyncio
async def test_withdraw_at_bank(self, make_character, pathfinder_with_maps):
pf = pathfinder_with_maps([
(10, 0, "bank", "bank"),
(20, 0, "grand_exchange", "grand_exchange"),
])
strategy = TradingStrategy(
{"item_code": "iron_ore", "mode": "sell_loot", "quantity": 5}, pf
)
char = make_character(x=10, y=0, inventory_max_items=20)
plan = await strategy.next_action(char)
assert plan.action_type == ActionType.WITHDRAW_ITEM
assert plan.params["code"] == "iron_ore"
assert plan.params["quantity"] == 5
@pytest.mark.asyncio
async def test_withdraw_limited_by_free_slots(self, make_character, pathfinder_with_maps):
pf = pathfinder_with_maps([
(10, 0, "bank", "bank"),
(20, 0, "grand_exchange", "grand_exchange"),
])
strategy = TradingStrategy(
{"item_code": "iron_ore", "mode": "sell_loot", "quantity": 100}, pf
)
# Only 3 free slots
items = [InventorySlot(slot=i, code="junk", quantity=1) for i in range(17)]
char = make_character(x=10, y=0, inventory_max_items=20, inventory=items)
plan = await strategy.next_action(char)
assert plan.action_type == ActionType.WITHDRAW_ITEM
assert plan.params["quantity"] == 3 # min(100, 3 free slots)
@pytest.mark.asyncio
async def test_move_to_ge_after_withdraw(self, make_character, pathfinder_with_maps):
pf = pathfinder_with_maps([
(10, 0, "bank", "bank"),
(20, 0, "grand_exchange", "grand_exchange"),
])
strategy = TradingStrategy(
{"item_code": "iron_ore", "mode": "sell_loot", "quantity": 5}, pf
)
# Simulate: withdrew everything
strategy._items_withdrawn = 5
strategy._state = strategy._state.__class__("withdraw_items")
char = make_character(x=10, y=0, inventory_max_items=20)
plan = await strategy.next_action(char)
assert plan.action_type == ActionType.MOVE
assert plan.params == {"x": 20, "y": 0}
@pytest.mark.asyncio
async def test_create_sell_order_at_ge(self, make_character, pathfinder_with_maps):
pf = pathfinder_with_maps([
(10, 0, "bank", "bank"),
(20, 0, "grand_exchange", "grand_exchange"),
])
strategy = TradingStrategy(
{"item_code": "iron_ore", "mode": "sell_loot", "quantity": 5, "min_price": 10},
pf,
)
strategy._state = strategy._state.__class__("create_sell_order")
char = make_character(
x=20, y=0,
inventory=[InventorySlot(slot=0, code="iron_ore", quantity=5)],
)
plan = await strategy.next_action(char)
assert plan.action_type == ActionType.GE_SELL
assert plan.params["code"] == "iron_ore"
assert plan.params["quantity"] == 5
assert plan.params["price"] == 10
@pytest.mark.asyncio
async def test_complete_when_no_items_to_sell(self, make_character, pathfinder_with_maps):
pf = pathfinder_with_maps([
(10, 0, "bank", "bank"),
(20, 0, "grand_exchange", "grand_exchange"),
])
strategy = TradingStrategy(
{"item_code": "iron_ore", "mode": "sell_loot", "quantity": 5}, pf
)
strategy._state = strategy._state.__class__("create_sell_order")
char = make_character(x=20, y=0, inventory=[])
plan = await strategy.next_action(char)
assert plan.action_type == ActionType.COMPLETE
class TestTradingStrategyBuyMaterials:
"""Tests for the buy_materials mode."""
@pytest.mark.asyncio
async def test_move_to_ge_first(self, make_character, pathfinder_with_maps):
pf = pathfinder_with_maps([
(10, 0, "bank", "bank"),
(20, 0, "grand_exchange", "grand_exchange"),
])
strategy = TradingStrategy(
{"item_code": "iron_ore", "mode": "buy_materials", "quantity": 10}, pf
)
char = make_character(x=0, y=0)
plan = await strategy.next_action(char)
assert plan.action_type == ActionType.MOVE
assert plan.params == {"x": 20, "y": 0}
@pytest.mark.asyncio
async def test_create_buy_order_at_ge(self, make_character, pathfinder_with_maps):
pf = pathfinder_with_maps([
(10, 0, "bank", "bank"),
(20, 0, "grand_exchange", "grand_exchange"),
])
strategy = TradingStrategy(
{"item_code": "iron_ore", "mode": "buy_materials", "quantity": 10, "max_price": 50},
pf,
)
char = make_character(x=20, y=0)
plan = await strategy.next_action(char)
assert plan.action_type == ActionType.GE_BUY
assert plan.params["code"] == "iron_ore"
assert plan.params["quantity"] == 10
assert plan.params["price"] == 50
class TestTradingStrategyWaiting:
"""Tests for the order waiting logic."""
@pytest.mark.asyncio
async def test_idle_while_waiting(self, make_character, pathfinder_with_maps):
pf = pathfinder_with_maps([
(20, 0, "grand_exchange", "grand_exchange"),
])
strategy = TradingStrategy(
{"item_code": "iron_ore", "mode": "sell_loot"}, pf
)
strategy._state = strategy._state.__class__("wait_for_order")
strategy._wait_cycles = 0
char = make_character(x=20, y=0)
plan = await strategy.next_action(char)
assert plan.action_type == ActionType.IDLE
@pytest.mark.asyncio
async def test_check_orders_after_wait(self, make_character, pathfinder_with_maps):
pf = pathfinder_with_maps([
(20, 0, "grand_exchange", "grand_exchange"),
])
strategy = TradingStrategy(
{"item_code": "iron_ore", "mode": "sell_loot"}, pf
)
strategy._state = strategy._state.__class__("wait_for_order")
strategy._wait_cycles = 3 # After 3 cycles, should check
char = make_character(x=20, y=0)
plan = await strategy.next_action(char)
assert plan.action_type == ActionType.COMPLETE
class TestTradingStrategyNoLocations:
"""Tests for missing map tiles."""
@pytest.mark.asyncio
async def test_idle_when_no_bank(self, make_character, pathfinder_with_maps):
pf = pathfinder_with_maps([
(20, 0, "grand_exchange", "grand_exchange"),
])
strategy = TradingStrategy(
{"item_code": "iron_ore", "mode": "sell_loot"}, pf
)
char = make_character(x=0, y=0)
plan = await strategy.next_action(char)
assert plan.action_type == ActionType.IDLE
@pytest.mark.asyncio
async def test_idle_when_no_ge(self, make_character, pathfinder_with_maps):
pf = pathfinder_with_maps([
(10, 0, "bank", "bank"),
])
strategy = TradingStrategy(
{"item_code": "iron_ore", "mode": "buy_materials"}, pf
)
char = make_character(x=0, y=0)
plan = await strategy.next_action(char)
assert plan.action_type == ActionType.IDLE
class TestTradingStrategyDeposit:
"""Tests for the deposit_items state."""
@pytest.mark.asyncio
async def test_deposit_items(self, make_character, pathfinder_with_maps):
pf = pathfinder_with_maps([
(10, 0, "bank", "bank"),
(20, 0, "grand_exchange", "grand_exchange"),
])
strategy = TradingStrategy(
{"item_code": "iron_ore", "mode": "sell_loot"}, pf
)
strategy._state = strategy._state.__class__("deposit_items")
char = make_character(
x=10, y=0,
inventory=[InventorySlot(slot=0, code="gold_coins", quantity=100)],
)
plan = await strategy.next_action(char)
assert plan.action_type == ActionType.DEPOSIT_ITEM
assert plan.params["code"] == "gold_coins"
@pytest.mark.asyncio
async def test_complete_after_all_deposited(self, make_character, pathfinder_with_maps):
pf = pathfinder_with_maps([
(10, 0, "bank", "bank"),
(20, 0, "grand_exchange", "grand_exchange"),
])
strategy = TradingStrategy(
{"item_code": "iron_ore", "mode": "sell_loot"}, pf
)
strategy._state = strategy._state.__class__("deposit_items")
char = make_character(x=10, y=0, inventory=[])
plan = await strategy.next_action(char)
assert plan.action_type == ActionType.COMPLETE