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Release / release (push) Has been cancelled
Map overhaul: - Replace colored boxes with actual game tile images (skin textures from CDN) - Overlay content icons (monsters, resources, NPCs) on tiles - Add layer switching (Overworld/Underground/Interior) - Fix API schema to parse interactions.content and layer fields - Add hover tooltips, tile search with coordinate parsing, keyboard shortcuts - Add minimap with viewport rectangle, zoom-toward-cursor, loading progress - Show tile/content images in side panel, coordinate labels at high zoom Automation gallery: - 27+ pre-built automation templates (combat, gathering, crafting, trading, utility) - Multi-character selection for batch automation creation - Gallery component with activate dialog Auth & settings: - API key gate with auth provider for token management - Enhanced settings page with token configuration UI improvements: - Game icon component for item/monster/resource images - Character automations panel on character detail page - Equipment grid and inventory grid enhancements - Automations page layout refresh - Bank, exchange page minor fixes - README update with live demo link
249 lines
7.4 KiB
TypeScript
249 lines
7.4 KiB
TypeScript
"use client";
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import { useState, useEffect } from "react";
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import {
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Settings,
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Save,
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RotateCcw,
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KeyRound,
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Trash2,
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Loader2,
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} from "lucide-react";
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import { Card, CardContent, CardHeader, CardTitle } from "@/components/ui/card";
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import { Input } from "@/components/ui/input";
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import { Label } from "@/components/ui/label";
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import { Button } from "@/components/ui/button";
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import { Separator } from "@/components/ui/separator";
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import { Badge } from "@/components/ui/badge";
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import { toast } from "sonner";
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import { useAuth } from "@/components/auth/auth-provider";
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interface AppSettings {
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characterRefreshInterval: number;
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automationRefreshInterval: number;
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mapAutoRefresh: boolean;
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}
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const DEFAULT_SETTINGS: AppSettings = {
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characterRefreshInterval: 5,
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automationRefreshInterval: 3,
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mapAutoRefresh: true,
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};
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function loadSettings(): AppSettings {
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if (typeof window === "undefined") return DEFAULT_SETTINGS;
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try {
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const saved = localStorage.getItem("artifacts-settings");
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if (saved) return { ...DEFAULT_SETTINGS, ...JSON.parse(saved) };
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} catch {}
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return DEFAULT_SETTINGS;
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}
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export default function SettingsPage() {
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const [settings, setSettings] = useState<AppSettings>(DEFAULT_SETTINGS);
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const { status: authStatus, setToken, removeToken } = useAuth();
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const [newToken, setNewToken] = useState("");
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const [tokenLoading, setTokenLoading] = useState(false);
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useEffect(() => {
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setSettings(loadSettings());
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}, []);
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function handleSave() {
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try {
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localStorage.setItem("artifacts-settings", JSON.stringify(settings));
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toast.success("Settings saved");
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} catch {
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toast.error("Failed to save settings");
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}
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}
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function handleReset() {
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setSettings(DEFAULT_SETTINGS);
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localStorage.removeItem("artifacts-settings");
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toast.success("Settings reset to defaults");
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}
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async function handleSetToken(e: React.FormEvent) {
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e.preventDefault();
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if (!newToken.trim()) return;
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setTokenLoading(true);
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const result = await setToken(newToken.trim());
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setTokenLoading(false);
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if (result.success) {
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setNewToken("");
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toast.success("API token updated");
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} else {
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toast.error(result.error || "Failed to set token");
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}
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}
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async function handleRemoveToken() {
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setTokenLoading(true);
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await removeToken();
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setTokenLoading(false);
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toast.success("API token removed");
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}
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return (
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<div className="space-y-6">
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<div>
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<h1 className="text-2xl font-bold tracking-tight">Settings</h1>
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<p className="text-sm text-muted-foreground mt-1">
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Configure dashboard preferences
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</p>
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</div>
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<Card>
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<CardHeader>
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<CardTitle className="text-base flex items-center gap-2">
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<KeyRound className="size-4" />
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API Token
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</CardTitle>
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</CardHeader>
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<CardContent className="space-y-4">
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<div className="flex items-center gap-2">
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<span className="text-sm text-muted-foreground">Status:</span>
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{authStatus?.has_token ? (
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<Badge variant="default">
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Connected (
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{authStatus.source === "env"
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? "environment"
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: "user-provided"}
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)
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</Badge>
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) : (
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<Badge variant="destructive">Not configured</Badge>
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)}
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</div>
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{authStatus?.source !== "env" && (
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<form onSubmit={handleSetToken} className="space-y-3">
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<div className="space-y-2">
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<Label htmlFor="new-token">
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{authStatus?.has_token ? "Replace token" : "Set token"}
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</Label>
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<div className="flex gap-2">
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<Input
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id="new-token"
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type="password"
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value={newToken}
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onChange={(e) => setNewToken(e.target.value)}
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placeholder="Paste your Artifacts MMO token..."
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disabled={tokenLoading}
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/>
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<Button
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type="submit"
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disabled={!newToken.trim() || tokenLoading}
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className="gap-1.5 shrink-0"
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>
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{tokenLoading ? (
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<Loader2 className="size-4 animate-spin" />
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) : (
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<KeyRound className="size-4" />
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)}
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{authStatus?.has_token ? "Update" : "Connect"}
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</Button>
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</div>
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</div>
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{authStatus?.has_token && authStatus.source === "user" && (
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<Button
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type="button"
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variant="destructive"
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size="sm"
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onClick={handleRemoveToken}
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disabled={tokenLoading}
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className="gap-1.5"
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>
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<Trash2 className="size-3.5" />
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Remove token
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</Button>
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)}
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</form>
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)}
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{authStatus?.source === "env" && (
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<p className="text-xs text-muted-foreground">
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Token is configured via environment variable. To change it,
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update the ARTIFACTS_TOKEN in your .env file and restart the
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backend.
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</p>
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)}
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</CardContent>
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</Card>
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<Card>
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<CardHeader>
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<CardTitle className="text-base flex items-center gap-2">
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<RotateCcw className="size-4" />
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Refresh Intervals
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</CardTitle>
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</CardHeader>
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<CardContent className="space-y-4">
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<div className="space-y-2">
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<Label htmlFor="char-interval">
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Character refresh interval{" "}
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<Badge variant="secondary" className="ml-1">
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seconds
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</Badge>
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</Label>
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<Input
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id="char-interval"
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type="number"
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min={1}
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max={60}
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value={settings.characterRefreshInterval}
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onChange={(e) =>
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setSettings((s) => ({
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...s,
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characterRefreshInterval:
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parseInt(e.target.value, 10) || 5,
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}))
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}
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/>
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</div>
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<div className="space-y-2">
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<Label htmlFor="auto-interval">
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Automation status refresh interval{" "}
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<Badge variant="secondary" className="ml-1">
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seconds
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</Badge>
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</Label>
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<Input
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id="auto-interval"
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type="number"
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min={1}
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max={60}
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value={settings.automationRefreshInterval}
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onChange={(e) =>
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setSettings((s) => ({
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...s,
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automationRefreshInterval:
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parseInt(e.target.value, 10) || 3,
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}))
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}
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/>
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</div>
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</CardContent>
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</Card>
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<Separator />
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<div className="flex gap-3">
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<Button onClick={handleSave} className="gap-1.5">
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<Save className="size-4" />
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Save Settings
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</Button>
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<Button variant="outline" onClick={handleReset} className="gap-1.5">
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<RotateCcw className="size-4" />
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Reset to Defaults
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</Button>
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</div>
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</div>
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);
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}
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