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Full-stack dashboard for controlling, automating, and analyzing Artifacts MMO characters via the game's HTTP API. Backend (FastAPI): - Async Artifacts API client with rate limiting and retry - 6 automation strategies (combat, gathering, crafting, trading, task, leveling) - Automation engine with runner, manager, cooldown tracker, pathfinder - WebSocket relay (game server -> frontend) - Game data cache, character snapshots, price history, analytics - 9 API routers, 7 database tables, 3 Alembic migrations - 108 unit tests Frontend (Next.js 15 + shadcn/ui): - Live character dashboard with HP/XP bars and cooldowns - Character detail with stats, equipment, inventory, skills, manual actions - Automation management with live log streaming - Interactive canvas map with content-type coloring and zoom/pan - Bank management, Grand Exchange with price charts - Events, logs, analytics pages with Recharts - WebSocket auto-reconnect with query cache invalidation - Settings page, error boundaries, dark theme Infrastructure: - Docker Compose (dev + prod) - GitHub Actions CI/CD - Documentation (Architecture, Automation, Deployment, API)
134 lines
4.3 KiB
Python
134 lines
4.3 KiB
Python
import logging
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from typing import Any
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from fastapi import APIRouter, HTTPException, Request
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from httpx import HTTPStatusError
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from pydantic import BaseModel, Field
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from app.database import async_session_factory
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from app.services.artifacts_client import ArtifactsClient
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from app.services.bank_service import BankService
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from app.services.game_data_cache import GameDataCacheService
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logger = logging.getLogger(__name__)
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router = APIRouter(prefix="/api", tags=["bank"])
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def _get_client(request: Request) -> ArtifactsClient:
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return request.app.state.artifacts_client
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def _get_cache_service(request: Request) -> GameDataCacheService:
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return request.app.state.cache_service
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# ---------------------------------------------------------------------------
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# Request schemas for manual actions
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# ---------------------------------------------------------------------------
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class ManualActionRequest(BaseModel):
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"""Request body for manual character actions."""
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action: str = Field(
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...,
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description="Action to perform: 'move', 'fight', 'gather', 'rest'",
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)
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params: dict = Field(
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default_factory=dict,
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description="Action parameters (e.g. {x, y} for move)",
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)
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# ---------------------------------------------------------------------------
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# Endpoints
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# ---------------------------------------------------------------------------
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@router.get("/bank")
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async def get_bank(request: Request) -> dict[str, Any]:
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"""Return bank details with enriched item data from game cache."""
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client = _get_client(request)
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cache_service = _get_cache_service(request)
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bank_service = BankService()
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try:
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# Try to get items cache for enrichment
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items_cache = None
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try:
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async with async_session_factory() as db:
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items_cache = await cache_service.get_items(db)
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except Exception:
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logger.warning("Failed to load items cache for bank enrichment")
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result = await bank_service.get_contents(client, items_cache)
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except HTTPStatusError as exc:
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raise HTTPException(
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status_code=exc.response.status_code,
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detail=f"Artifacts API error: {exc.response.text}",
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) from exc
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return result
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@router.get("/bank/summary")
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async def get_bank_summary(request: Request) -> dict[str, Any]:
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"""Return a summary of bank contents: gold, item count, slots."""
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client = _get_client(request)
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bank_service = BankService()
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try:
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return await bank_service.get_summary(client)
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except HTTPStatusError as exc:
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raise HTTPException(
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status_code=exc.response.status_code,
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detail=f"Artifacts API error: {exc.response.text}",
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) from exc
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@router.post("/characters/{name}/action")
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async def manual_action(
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name: str,
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body: ManualActionRequest,
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request: Request,
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) -> dict[str, Any]:
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"""Execute a manual action on a character.
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Supported actions:
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- **move**: Move to coordinates. Params: {"x": int, "y": int}
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- **fight**: Fight the monster at the current tile. No params.
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- **gather**: Gather the resource at the current tile. No params.
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- **rest**: Rest to recover HP. No params.
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"""
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client = _get_client(request)
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try:
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match body.action:
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case "move":
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x = body.params.get("x")
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y = body.params.get("y")
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if x is None or y is None:
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raise HTTPException(
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status_code=400,
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detail="Move action requires 'x' and 'y' in params",
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)
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result = await client.move(name, int(x), int(y))
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case "fight":
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result = await client.fight(name)
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case "gather":
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result = await client.gather(name)
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case "rest":
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result = await client.rest(name)
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case _:
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raise HTTPException(
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status_code=400,
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detail=f"Unknown action: {body.action!r}. Supported: move, fight, gather, rest",
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)
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except HTTPStatusError as exc:
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raise HTTPException(
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status_code=exc.response.status_code,
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detail=f"Artifacts API error: {exc.response.text}",
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) from exc
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return {"action": body.action, "character": name, "result": result}
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