Add multi-user automation features and per-user error tracking. - Database migrations: add workflow_configs/workflow_runs (004), app_errors (005), pipeline_configs/pipeline_runs (006), and add user_token_hash to app_errors (007). - Backend: introduce per-request token handling (X-API-Token) via app.api.deps and update many API routes (auth, automations, bank, characters, dashboard, events, exchange, logs) to use user-scoped Artifacts client and character scoping. Auth endpoints no longer store tokens server-side (validate-only); clear is a no-op on server. - New Errors API and services: endpoint to list, filter, resolve, and report errors scoped to the requesting user; add error models, schemas, middleware/error handler and error_service for recording/hashing tokens. - Pipelines & Workflows: add API routers, models, schemas and engine modules (pipeline/worker/coordinator, workflow runner/conditions) and action_executor updates to support workflow/pipeline execution. - Logs: logs endpoint now prefers fetching recent action logs from the game API (with fallback to local DB), supports paging and filtering, and scopes results to the user. - Frontend: add pipeline/workflow builders, lists, progress components and hooks (use-errors, use-pipelines, use-workflows), sentry client config, and updates to API client/constants/types. - Misc: add middleware error handler, various engine strategy tweaks, tests adjusted. Overall this change enables per-user API tokens, scopes DB queries to each user, introduces pipelines/workflows runtime support, and centralizes application error tracking.
150 lines
5 KiB
Python
150 lines
5 KiB
Python
"""Shared action execution logic.
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Dispatches an ``ActionPlan`` to the appropriate ``ArtifactsClient`` method.
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Used by ``AutomationRunner``, ``WorkflowRunner``, and ``CharacterWorker``
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so the match statement is defined in exactly one place.
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"""
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from __future__ import annotations
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import logging
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from typing import Any
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from app.engine.strategies.base import ActionPlan, ActionType
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from app.services.artifacts_client import ArtifactsClient
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logger = logging.getLogger(__name__)
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async def execute_action(
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client: ArtifactsClient,
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character_name: str,
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plan: ActionPlan,
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) -> dict[str, Any]:
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"""Execute an action plan against the game API and return the raw result."""
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match plan.action_type:
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case ActionType.MOVE:
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return await client.move(
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character_name,
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plan.params["x"],
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plan.params["y"],
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)
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case ActionType.FIGHT:
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return await client.fight(character_name)
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case ActionType.GATHER:
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return await client.gather(character_name)
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case ActionType.REST:
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return await client.rest(character_name)
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case ActionType.EQUIP:
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return await client.equip(
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character_name,
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plan.params["code"],
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plan.params["slot"],
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plan.params.get("quantity", 1),
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)
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case ActionType.UNEQUIP:
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return await client.unequip(
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character_name,
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plan.params["slot"],
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plan.params.get("quantity", 1),
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)
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case ActionType.USE_ITEM:
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return await client.use_item(
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character_name,
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plan.params["code"],
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plan.params.get("quantity", 1),
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)
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case ActionType.DEPOSIT_ITEM:
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return await client.deposit_item(
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character_name,
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plan.params["code"],
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plan.params["quantity"],
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)
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case ActionType.WITHDRAW_ITEM:
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return await client.withdraw_item(
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character_name,
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plan.params["code"],
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plan.params["quantity"],
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)
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case ActionType.CRAFT:
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return await client.craft(
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character_name,
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plan.params["code"],
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plan.params.get("quantity", 1),
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)
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case ActionType.RECYCLE:
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return await client.recycle(
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character_name,
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plan.params["code"],
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plan.params.get("quantity", 1),
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)
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case ActionType.GE_BUY:
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return await client.ge_buy(
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character_name,
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plan.params["id"],
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plan.params["quantity"],
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)
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case ActionType.GE_CREATE_BUY:
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return await client.ge_create_buy_order(
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character_name,
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plan.params["code"],
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plan.params["quantity"],
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plan.params["price"],
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)
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case ActionType.GE_SELL:
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return await client.ge_sell_order(
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character_name,
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plan.params["code"],
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plan.params["quantity"],
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plan.params["price"],
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)
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case ActionType.GE_FILL:
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return await client.ge_fill_buy_order(
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character_name,
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plan.params["id"],
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plan.params["quantity"],
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)
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case ActionType.GE_CANCEL:
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return await client.ge_cancel(
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character_name,
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plan.params["order_id"],
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)
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case ActionType.TASK_NEW:
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return await client.task_new(character_name)
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case ActionType.TASK_TRADE:
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return await client.task_trade(
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character_name,
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plan.params["code"],
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plan.params["quantity"],
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)
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case ActionType.TASK_COMPLETE:
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return await client.task_complete(character_name)
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case ActionType.TASK_EXCHANGE:
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return await client.task_exchange(character_name)
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case ActionType.TASK_CANCEL:
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return await client.task_cancel(character_name)
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case ActionType.DEPOSIT_GOLD:
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return await client.deposit_gold(
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character_name,
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plan.params["quantity"],
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)
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case ActionType.WITHDRAW_GOLD:
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return await client.withdraw_gold(
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character_name,
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plan.params["quantity"],
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)
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case ActionType.NPC_BUY:
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return await client.npc_buy(
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character_name,
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plan.params["code"],
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plan.params["quantity"],
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)
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case ActionType.NPC_SELL:
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return await client.npc_sell(
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character_name,
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plan.params["code"],
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plan.params["quantity"],
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)
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case _:
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logger.warning("Unhandled action type: %s", plan.action_type)
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return {}
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