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Full-stack dashboard for controlling, automating, and analyzing Artifacts MMO characters via the game's HTTP API. Backend (FastAPI): - Async Artifacts API client with rate limiting and retry - 6 automation strategies (combat, gathering, crafting, trading, task, leveling) - Automation engine with runner, manager, cooldown tracker, pathfinder - WebSocket relay (game server -> frontend) - Game data cache, character snapshots, price history, analytics - 9 API routers, 7 database tables, 3 Alembic migrations - 108 unit tests Frontend (Next.js 15 + shadcn/ui): - Live character dashboard with HP/XP bars and cooldowns - Character detail with stats, equipment, inventory, skills, manual actions - Automation management with live log streaming - Interactive canvas map with content-type coloring and zoom/pan - Bank management, Grand Exchange with price charts - Events, logs, analytics pages with Recharts - WebSocket auto-reconnect with query cache invalidation - Settings page, error boundaries, dark theme Infrastructure: - Docker Compose (dev + prod) - GitHub Actions CI/CD - Documentation (Architecture, Automation, Deployment, API)
73 lines
2 KiB
Python
73 lines
2 KiB
Python
"""Create game_data_cache and character_snapshots tables
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Revision ID: 001_initial
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Revises:
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Create Date: 2026-03-01
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"""
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from typing import Sequence, Union
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from alembic import op
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import sqlalchemy as sa
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# revision identifiers, used by Alembic.
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revision: str = "001_initial"
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down_revision: Union[str, None] = None
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branch_labels: Union[str, Sequence[str], None] = None
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depends_on: Union[str, Sequence[str], None] = None
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def upgrade() -> None:
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# game_data_cache
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op.create_table(
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"game_data_cache",
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sa.Column("id", sa.Integer(), autoincrement=True, nullable=False),
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sa.Column(
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"data_type",
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sa.String(length=50),
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nullable=False,
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comment=(
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"Type of cached data: items, monsters, resources, maps, "
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"events, achievements, npcs, tasks, effects, badges"
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),
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),
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sa.Column("data", sa.JSON(), nullable=False),
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sa.Column(
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"updated_at",
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sa.DateTime(timezone=True),
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server_default=sa.text("now()"),
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nullable=False,
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),
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sa.PrimaryKeyConstraint("id"),
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sa.UniqueConstraint("data_type", name="uq_game_data_cache_data_type"),
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)
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# character_snapshots
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op.create_table(
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"character_snapshots",
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sa.Column("id", sa.Integer(), autoincrement=True, nullable=False),
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sa.Column("name", sa.String(length=100), nullable=False),
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sa.Column("data", sa.JSON(), nullable=False),
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sa.Column(
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"created_at",
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sa.DateTime(timezone=True),
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server_default=sa.text("now()"),
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nullable=False,
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),
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sa.PrimaryKeyConstraint("id"),
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)
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op.create_index(
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op.f("ix_character_snapshots_name"),
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"character_snapshots",
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["name"],
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unique=False,
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)
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def downgrade() -> None:
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op.drop_index(
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op.f("ix_character_snapshots_name"),
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table_name="character_snapshots",
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)
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op.drop_table("character_snapshots")
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op.drop_table("game_data_cache")
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