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3 commits

Author SHA1 Message Date
Claude
6a6b49c290
Fix Artifacts MMO API consumption: correct endpoints, error codes, and missing fields
- Fix bank deposit/withdraw paths: /bank/deposit → /bank/deposit/item (and withdraw)
- Fix cooldown error handling: 498 is "character not found" (raise immediately),
  499 is "character in cooldown" (wait and retry) — was previously swapped
- Fix events endpoint: use /events/active instead of /events for active game events
- Fix action rate limiter: 7/2s → 20/2s to match actual API limits
- Use page_size=10000 for static data pagination (items/monsters/resources/maps)
  to minimize API round-trips during cache refresh
- Add missing character fields from API: wisdom, prospecting, initiative, threat,
  dmg, layer, map_id, effects, rune_slot, bag_slot, and *_max_xp for all skills
- Fix skill bars to use actual max_xp from API instead of xp % 100
- Add rune_slot and bag_slot to equipment constants

https://claude.ai/code/session_015BJtuNcKqcdqSJETj5xRjX
2026-03-04 23:21:38 +00:00
Paweł Orzech
75313b83c0
Add multi-user workflows/pipelines and error tracking
Add multi-user automation features and per-user error tracking.

- Database migrations: add workflow_configs/workflow_runs (004), app_errors (005), pipeline_configs/pipeline_runs (006), and add user_token_hash to app_errors (007).
- Backend: introduce per-request token handling (X-API-Token) via app.api.deps and update many API routes (auth, automations, bank, characters, dashboard, events, exchange, logs) to use user-scoped Artifacts client and character scoping. Auth endpoints no longer store tokens server-side (validate-only); clear is a no-op on server.
- New Errors API and services: endpoint to list, filter, resolve, and report errors scoped to the requesting user; add error models, schemas, middleware/error handler and error_service for recording/hashing tokens.
- Pipelines & Workflows: add API routers, models, schemas and engine modules (pipeline/worker/coordinator, workflow runner/conditions) and action_executor updates to support workflow/pipeline execution.
- Logs: logs endpoint now prefers fetching recent action logs from the game API (with fallback to local DB), supports paging and filtering, and scopes results to the user.
- Frontend: add pipeline/workflow builders, lists, progress components and hooks (use-errors, use-pipelines, use-workflows), sentry client config, and updates to API client/constants/types.
- Misc: add middleware error handler, various engine strategy tweaks, tests adjusted.

Overall this change enables per-user API tokens, scopes DB queries to each user, introduces pipelines/workflows runtime support, and centralizes application error tracking.
2026-03-01 23:02:34 +01:00
Paweł Orzech
f845647934
Initial release: Artifacts MMO Dashboard & Automation Platform
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Full-stack dashboard for controlling, automating, and analyzing
Artifacts MMO characters via the game's HTTP API.

Backend (FastAPI):
- Async Artifacts API client with rate limiting and retry
- 6 automation strategies (combat, gathering, crafting, trading, task, leveling)
- Automation engine with runner, manager, cooldown tracker, pathfinder
- WebSocket relay (game server -> frontend)
- Game data cache, character snapshots, price history, analytics
- 9 API routers, 7 database tables, 3 Alembic migrations
- 108 unit tests

Frontend (Next.js 15 + shadcn/ui):
- Live character dashboard with HP/XP bars and cooldowns
- Character detail with stats, equipment, inventory, skills, manual actions
- Automation management with live log streaming
- Interactive canvas map with content-type coloring and zoom/pan
- Bank management, Grand Exchange with price charts
- Events, logs, analytics pages with Recharts
- WebSocket auto-reconnect with query cache invalidation
- Settings page, error boundaries, dark theme

Infrastructure:
- Docker Compose (dev + prod)
- GitHub Actions CI/CD
- Documentation (Architecture, Automation, Deployment, API)
2026-03-01 19:46:45 +01:00